By Micheal Lanham

Key Features

  • Create your individual augmented truth video game from scratch and subscribe to the digital truth gaming revolution
  • Use the most recent cohesion five VR SDK to create pro-level AR video games like Pokemon Go
  • Innovate and discover the newest and such a lot promising pattern of AR gaming within the cellular gaming industry

Book Description

The heyday of location-based augmented fact video games is upon us. they've been round for many years, however the free up of Pokemon cross was once a gamechanger that catalyzed the industry and resulted in a major surge popular. now could be the time for amateur and skilled builders alike to show their solid rules into augmented truth (AR) cellular video games and meet this demand!

If you're willing to increase digital fact video games with the most recent harmony five toolkit, then this can be the ebook for you. The style of location-based AR video games introduces a brand new platform and technical demanding situations, yet this booklet can assist simplify these demanding situations and express the right way to maximize your video game audience.

This ebook will take you on a trip via construction a location-based AR video game that addresses the middle technical thoughts: GIS basics, cellular gadget GPS, mapping, map textures in cohesion, cellular gadget digicam, digicam textures in solidarity, having access to location-based providers, and different worthy cohesion tips. The technical fabric additionally discusses what's priceless for extra improvement to create a multiplayer model of the sport. on the finish, you can be provided with troubleshooting recommendations if you happen to get into difficulty and want a bit help.

What you'll learn

  • Build a location-based augmented fact online game known as Foodie Go
  • Animate a player's avatar on a map
  • Use the cellular device's digicam as a video game background
  • Implement database endurance with SQLLite4Unity3D to hold stock goods throughout video game sessions
  • Create simple UI parts for the sport, stock, menu, and settings
  • Perform position and content material searches opposed to the Google areas API
  • Enhance the game's temper via including visible shader effects
  • Extend the sport by means of including multiplayer networking and different enhancements

About the Author

Micheal Lanham is a suggestions architect with petroWEB and presently is living in Calgary, Alberta in Canada. In his present position he develops built-in GIS functions with complex spatial seek services. He has labored as a certified and novice online game developer development machine and cellular video games for over 15 years. In 2007, Micheal was once brought to cohesion 3D and has been an avid fan and developer ever since.

Table of Contents

  1. Getting Started
  2. Mapping the Player's Location
  3. Making the Avatar
  4. Spawning the Catch
  5. Catching the Prey in AR
  6. Storing the Catch
  7. Creating the AR World
  8. Interacting with an AR World
  9. Finishing the Game
  10. Troubleshooting

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