By Frans Mayra
Key ideas and theories are illustrated with dialogue of video games taken from diversified ancient stages of video game tradition. Progressing from the straightforward, but enticing gameplay of Pong and text-based event video games to the advanced digital worlds of latest on-line video games, the ebook courses scholars in the direction of analytical appreciation and significant engagement with gaming and video game studies.
Students will study to:
- comprehend and examine varied points of phenomena we realize as 'game' and play'
- determine the main advancements in electronic online game layout via dialogue of motion in video games of the Seventies, fiction and experience in video games of the Eighties, three-dimensionality in video games of the Nineties, and social features of gameplay in modern on-line games
- comprehend video games as dynamic platforms of meaning-making
- Interpret the context of video games as 'culture' and subculture
- examine the connection among know-how and interactivity and among 'game' and 'reality'
- Situate video games in the context of electronic tradition and the data society
With extra examining feedback, pictures, workouts, on-line assets and an entire bankruptcy dedicated to getting ready scholars to do their very own online game experiences undertaking, An advent to video game Studies is the total toolkit for all scholars pursuing the examine of video games.
The better half web site at www.sagepub.co.uk/mayra comprises slides and assignments which are appropriate for self-study in addition to for lecture room use. scholars also will make the most of on-line assets at www.gamestudiesbook.net, for you to be on a regular basis blogged and up to date through the author.
Professor Frans Mäyrä is a Professor of video games stories and electronic tradition on the Hypermedia Laboratory within the collage of Tampere, Finland.
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An Introduction to Game Studies by Frans Mayra
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