By Luke Ahearn

A commonly more desirable re-creation of Luke Ahearn's cornerstone video game paintings booklet "3D video game Textures" is the following. whilst electronic paintings software program was once in its infancy, so much electronic paintings, particularly vector artwork, was once textureless. With the improvement in software program, it really is now attainable to include texture into such a lot varieties of electronic paintings. even if, if the artists can't construct their very own textures, they're constrained to utilizing advertisement textures. during this more desirable third version of Luke Ahearn's gem of a book, not in simple terms does Luke teach you how you can create your personal precise textures, he additionally teaches how you can create shaders (the visual results - reflections, refractions, opacity - that make textures come to lifestyles) and fabrics (collections of shaders that fill good jointly to map to a specific scene or environment).  You can now expand your ability set immeasurably, and create extra compelling, diverse paintings from scratch.

Unlike whatever out there, this booklet offers an in-depth advisor to online game textures, shaders and materials- with 1000's of top quality examples. 

The companion site contains: demo models of appropriate software program; source photos; all photographs from the book.

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